Lux Domina

Female Paladin of Pharasma

Description:

148 points

ST 11* [10]; DX 12† [40]; IQ 12 [40]; HT 10 [0].
Damage 1d/2d-1; BL 24 lb; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0].
Basic Speed 4.25 [-25]; Basic Move 5 [0]; Dodge 7.
5’9"; 159.

Social Background

TL: 4 [0].
CF: Chelish (Native) [0].
Languages: Chelish (Native) [0]; Varisian (Accented/None) [2].

Advantages

Arm ST 4 (Two arms) [20]; Blessed (Heroic Feat; DX) [10]; Claim to Hospitality 1 (Church of Pharasma) [1]; Fearlessness 1 (Always On (none); Area Effect (4 yd); Divine; Emanation; Malediction (Receives -1/yd range); Selective Area) [6]; Legal Enforcement Powers 2 [10]; Magery 0 [5]; Magery 1 (One College Only (Healing)) [6]; Military Rank 1 [5]; Religious Rank 1 [5]; Reputation +2 (Paladin of Pharasma; All the time; Almost everyone) [10]; Striking ST 2 (Against Evil Only; Divine; Limited Use (4/day); Link (Powers must be used together); One Attack Only) [2]; True Faith [15]; Weapon Master (Great Axe; one specific weapon) [20].

Disadvantages

Appearance (Chemical Burns; Unattractive) [-4]; Code of Honor (Chivalry) [-15]; Code of Honor (Soldier’s) [-10]; Duty (Holy Order of Pharasma; 12 or less (quite often)) [-10]; Easy to Read [-10]; Honesty (12 or less) [-10]; Impulsiveness (12 or less) [-10]; Overconfidence (12 or less) [-5]; Revulsion (Lye; Occasional) [-5].
Quirks: Attentive; Cannot Float; Forthright; Proud; Vow. [-5]

Skills

Brawling (E) DX [1]-12; Detect Lies (H) Per-1 [2]-11; Diplomacy (H) IQ-1 [2]-11; Exorcism (H) Will-2 [1]-10‡; First Aid/TL4 (Human) (E) IQ [1]-12; Heraldry (A) IQ-1 [1]-11; Interrogation (A) IQ-1 [1]-11; Intimidation (A) Will-1 [1]-11§; Law (Pharasmic) (H) IQ-2 [1]-10; Leadership (A) IQ [2]-12; Research/TL4 (A) IQ-1 [1]-11; Riding (Equines) (A) DX [2]-12; Savoir-Faire (Military) (E) IQ [1]-12; Soldier/TL4 (A) IQ-1 [1]-11; Tactics (H) IQ-2 [1]-10; Thaumatology (VH) IQ-2 [1]-10¶; Theology (Pharasma) (H) IQ-2 [1]-10; Two-Handed Axe/Mace (A) DX+2 [8]-14.

Spells

Boost Strength (H) IQ-2 [1]-10; Lend Energy (H) IQ-1 [1]-11¶; Lend Vitality (H) IQ-1 [1]-11¶; Might (H) IQ-2 [1]-10; Minor Healing (H) IQ [2]-12¶; Vigor (H) IQ-2 [1]-10.

Footnotes

* Conditional +2 from ‘Striking ST’, +4 from ‘Arm ST’.
† Conditional +1 from ‘Blessed (Heroic Feat; DX)’.
‡ Conditional -4 from ‘Exorcism’ when user doesn’t possess Blessed, Power Investiture, or True Faith.
§ Conditional -2 from ‘Reputation (Paladin of Pharasma)’ when your reputation works against you.
¶ Includes +1 from ‘Magery’.

Equipment

1× Great Axe ($100; 8 lb); 1× Holy Symbol of Pharasma ($0); 1× Plate Suit ($4040; 89.5 lb).

Encumbrance

None: Basic 24 lb. Ground Move 4 yd; Jump 4 yd. Dodge 7.
Light: Basic 48 lb. Ground Move 3 yd; Jump 3 yd. Dodge 6.
Medium: Basic 72 lb. Ground Move 2 yd; Jump 2 yd. Dodge 5.
[Heavy]: Basic 144 lb. Ground Move 1 yd; Jump 1 yd. Dodge 4.
X-Heavy: Basic 240 lb. Ground Move 1 yd; Jump 1 yd. Dodge 3.

Defenses

Parry: 9 (DX); 9 (DX). Block: 7 (DX). Dodge: 4/7. DR: 6* (Torso).

Melee Attacks

Arm ST • Swing (–): 3d-1 sw. Reach –.
Arm ST • Thrust (–): 1d+2 thr. Reach –.
Arm ST • Punch (12): 1d+1 cr. Reach C.
Brawling • Punch (12): 1d+1 cr. Reach C.
Brawling • Bite (12): 1d-1 cr. Reach C.
Brawling • Kick (10): 1d cr. Reach C,1.
Fearlessness (–): –. Reach 4 yd.
Great Axe (14): 3d+9 cut. Reach 1, 2*.

Bio:
Lux Domina was born in a faraway land of Sothis in Osirion to a priest and priestess of Pharasma on the order of the Necropolis of the Faithful [ Claim to Hospitality ] and has ever been protected by an inner light [ Blessed ]. She was raised in the religious traditions of Pharasma and has a strong faith because of it [ True Faith ]. Becoming tired of the stagnant life of temple upkeep, the family became missionaries and moved from Osirion to Cheliax when she was still a young girl.

At the age of 16, she joined the Church’s military academy in hopes of becoming a paladin to cleanse the world of evil and necromancy. Her time there was long and difficult though her faith in Pharasma and strong sense of duty [ Duty (Holy order of Pharasma) ] caused her to vow Vow to never give up the good fight Compulsive Vowing. In her time, she was taught the basic skills and abilities of a Paladin of the Holy Order [ Fearlessness 1 (Aura of Courage), Brawling, Detect Lies, Diplomacy, Exorcism, Heraldry, Riding, Savoir-faire (Military), Striking ST (Smite Evil), Soldier, Theology, Two-Handed Axe/Mace ] along with a few useful spells with her innate magical abilities [ Magery 0, Magery 1 (Healing), Might, Vigor, Minor Healing, Lend Energy, Lend Vitality, Boost Strength, Might, Vigor ].

It took her a little longer than most to graduate the academy, but did so inevitably. This gave her all the rightly duties and responsibilities thereof a paladin [ Legal Enforcement Powers 2, Military Rank 1, Religious Rank 2, Code of Honor (Chivalry) ]. She has since, in performing her duties, developed quite a personality befitting a Paladin [ Honesty, Attentive, Forthright, Proud ] yet has not quite gotten used to the more physical qualities of the job such as movement in the armor [ Cannot Float, movement penalty ].

Her duties have since sent her to Ravengro, the voice of Pharasma speaking to one of her colleagues bespeaking great dangers rising from the nearby prison. A greatly powerful necromantic presence was felt and then dispersed however leaving behind a growing evil presence. She set out immediately with nothing but her Great Axe whose head is adorned with the spiral of Pharasma and her gleaming silver armor detailed with black roses, scarabs and whippoorwills.

Lux Domina

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