I leave behind sweet Varisian love at Ascanor Lodge, and for what? Feldgrau: the worst town ever. I had heard it was something of a slum, but I must have slept through the part where it was mentioned that the entire town had died and been reborn as Zombies. To top things off, the only non-zombie residents of the town are mad cultists of the Whispering Way, unfriendly werewolves, and the occasional spirit (ghost, I mean, although a drink would be much more welcome at the moment). I always try to keep a positive outlook, but this rubbish pile has managed to raise even my ire. I’m starting to wonder what exactly the Palantine Eye is going to contribute to us in return for our tireless service.
Furthermore, it appears that Professor Lorrimer’s spirit has been warped by these cultists prigs, and naturally the cult has holed up in the most fortified part of town. Their tower of terrible (henceforth referred to as “the Leaning Deuce”) is highly enchanted and nigh impervious to most magical and alchemical attacks. While all of the news seems bad, there is at least the upside that of the original population of the town, almost all have already been destroyed in Zombie form due to the werewolves. As for the wolven bastards, there seem to be only three of them, one of whom is the insufferable rake-turned-werewolf Duristan. Otto and Endell ran into the trio while scouting the town. It seems that the bar in town and the blacksmith’s shop are the only tenable buildings in town besides the Leaning Deuce, so we’ve set up shop in some farmhouse that apparently served as a den for Duristan’s band of werewolves(we’re joined by a second, inferior brand of werewolf that have named themselves the Prince’s Wolves that help us when they see fit, which is rarely from what I can tell), but after removing some sort of cursed altar from the house, it’s become habitable at least.
We’ve spent the rest of the last few days trying to figure a way to get into the tower or bring the inhabitants of the tower to us. There are two competing ideas at present:
1. We topple the Leaning Deuce. Either through magic or alchemy, we attempt to turn it on its side, killing the inhabitants and clearing out one of our enemy groups. This could work if we tunnel under the tower and make the ground beneath it disappear, but that plan may be too time consuming.
2. We drop in the acid pouch. The Count seemed quite insistent that we just add water and give it to Vrood, and I’m inclined to do so. This would be more of a trickle down approach whereby I would activate the pouch by dropping it in the top of the tower and let its acidic wonders work as they sink through the tower, forcing the inhabitants to be eaten by acid or escape into a trap/ambush that we set outside of the tower.
Personally I’m in favor of a plan that incorporates a little of both, but we’ll see what happens.
NOTE TO BIOGRAPHERS: In the event that things do not work out for our party, feel free to alter the events I’ve described in order to bolster my reputation and standing among Varisians. Should I not survive, it is important that the world believes in Varisians and sees them as more than thieving gypsies.