So peep this: we checked out the Countess’s abbey and made some informal plans for retribution on the part of my Varisian brothers, and then we headed back to town. Things were going well in preparation when we received word that the bureaucrat douche was looking for us. We made our way to the castle(?) and attended a meeting with him and a surprise visit from The Judge, and things turned out to be working in our favor for a change:
- Bureaucrat gets demoted – he actively prevented us from getting assistance from other members by spreading the word that we were not trustworthy, but he also drastically expanded the Order’s membership. Kind of a wash in the Judge’s eyes; positively seditious in the judgement of our merry band of murderers. Luckily, stewardship of the Eye’s Caliphas branch is given to the Librarian.
- We get a bunch of scryguards!!! No more watching us while we pee!!!
- We also planted the idea that the Sons of the Sun could be a useful stick, especially if a member of the Eye were sitting at the head of their organization and giving them the right kind of motivation.
With the good news out of the way, the Judge puts on her sad face and gives us the bad news: Apparently some Count is dead or missing thanks to a mass Zombie invasion in Gorcha Pass, and (no surprise here) we are the only ones that can do anything about it. The Church of Pharasma apparently are going to help us on our way with a teleportation ceremony or prayer or something… whatevs. Goodbyes are given, and we prep for the trip before heading to the Church for the main event.
Annnnnnnnnd, then a big hand grabs us and drops us off at different places. Apparently, everyone got dropped near Amaans. Not ol’ Archie, though. I dunno where the hell I was, but there was a sweet witch gate, so I hopped in that bad boy. Nice ride if you can overcome the unhelpful spirits within. I popped out and found myself face to face with a band of my greatest admirers, although they seemed a little religious if I’m being honest. I guess it just speaks to the universality of my message and appeal.
Turns out my new friends are headed for Lastwall. Even though the trip sounded scenic, I decided after a long day of book signing that I needed to get back to my friends before they got lonely, so that night I teleported myself pretty close to Amaans, and life was good once more as I rejoined our intrepid party.
[The rest of the party learned about what happened in Amaans with the raid and whatnot when the Count was taken, but since I wasn’t there, I did a bad job of note taking here. Maybe Paul will fill it in. Sorry, mates.]
Since I had pretty good luck with the first Witch Gate, I proposed that we should take it again to try to cut out some transit time. It didn’t really work in our favor (we ended up in the middle of dead central first, then at the location where I originally met up with my admirers), but it was kind of a wash when compared with how long it would have taken by traditional means to get to the church, so meh.
When we pop out of the Witch Gate (round 2) we run into more Paladins of Iomede. They’re transporting some demon that they’d captured, and we camp with them for the night as it seems that they hadn’t had great luck. I sent a message ahead to my admirers that this band could use the help, fulfilling my good deed for the month, and then we set out on our way, arriving (nearly) at our destination without anything of note occurring.